Lesson phase two - Creating a table
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To
begin with, click and drag to create a table top, this is completed by
selecting the Cube shape under the Polygon tab, if you then click and drag across the grid to
create you object. After proceed to create the height, as a table is thin this needn't be dragged too much.
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To
move the table top upwards from the grid, which is referenced as the floor –
press the W key, this will allow you to freely move the object, to move upwards
– use the yellow arrow, this will click and drag the Y axis.
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To
create the leg, it is preferable to have a view of all angles, this way you may
be able to interpret the width, height and placement of the leg easier. Click
on the Cylinder tool on the shelf, first you create the base – once you finish
clicking and dragging, you then let go in order to further create the height of
the cylinder; which is accomplished through clicking and dragging again.
Proceed to use the W key, which will allow you to move the selected object
around freely. In order to better predict the placement on the leg, use the top
left box which is the top view. Be sure to place the leg at one of the
corners.
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The
next step is duplicating the legs, in order to do this you will have the
cylinder selected, and press Ctrl + D, this will duplicate the object. Once
again press the W key and use the Top view to move the leg in the correct space. Once
you select two of the cylinders together, you may then duplicate both objects
at the same time, thus click and drag to the opposing side.
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If
the table legs were underneath the grid as are in this demonstration, you may
select the entire table via clicking and dragging across all objects using the Select tool. Once all objects are selected
green, go to the top toolbar under the menu Mesh/combine. This will make the
entire object one. After this task is complete, press the W key in order to
move the table to the correct height, using the Y axis.
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Now
that a table has successfully been created, the tutorial will now move onto the
chair.
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