Saturday, 22 February 2014

Baby dragons head model

After experimenting with softwares, I have found one which I will be making all my main models with from now on for the animation. Sculptris is a better alternative for me to create base models, before adding detail and texture in Zbrush. Zbrush also allows me to reduce the polygon count in later times when Sculptris crashes from too high a polygon count. These models are also able to be later put into Maya for animating; though I am considering my animation to take place in Zbrush - if I can get used to this software as well as I've been able to with maya.

thought here is an unfortunate lack shown regarding the process of the Baby dragons head being created; This is the complete model. Baby dragons head consists of five items in total. Sculptris allows you to create a model whilst being mirrored - making the model asymmetrical. 

Firstly, Baby dragons head was created. this started out as a simple raindrop shape, and later a snout and eye sockets were formed. Two Large spheres were then scaled and fit into place. 

The next item to be created were the horns, there were created by manipulating the sphere shape by grabbing and pulling, then pinching the top to create the tip of the horns smaller and sharper. The horns were then placed into the head, and the edge of  the head was drawn on to create the protrusion of the horns from the skull and head,

The ears were created next, here I created a flat shape by stretching a small sphere by grabbing the shape. I then refined the shape by smoothing, and later grabbing the outside to create a hollow area for the inner ear. I then creased the inside more to create a better shape for the inner ear,

Thee spikes were then added, this was created by pulling a very small sphere, smoothing it and then copying and pasting this shape and scaling and rotating the shape to fit on the head.

Detail of the roof f the mouth were added by drawing lines, and pushing in shapes using drawing inverted int he gum line for the teeth to be added later.

Baby dragons lower jaw was also added. This was created by stretching the sphere to a primitive shape, and hollowing out the inside using flatten and smooth. Details of the lip were then added using Draw, and the jaw was rotated and scaled to fit.

Example of how Baby dragons mouth will appear when opened in animation

3/4 view of Baby dragons head with mouth closed.

Playing with the materials on Sculptris. 















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