Saturday, 15 February 2014

Facer tutorial attempt


This was my attempt to following a lesson where I was taught to create a face - this particular lesson was a difficulty for me; being unable to navigate around the program properly and not understanding fully how the shapes and sculpting in maya really works. Under the impression I was able to treat a 3D program like I can a 2D design (See previous post). This ended up being an unfinished model; due to the eye not being able to fit the shape I was supposed to create. Manipulating the object distorted it more than fixing it; this being because I was not paying attention to the detail that an eye must be a certain amount of sides and all t he sides must be an accurate length.

Inexperience is also shown here, as the initial drawing to use as reference in create the outline shape of the face is at a completely different angle to the 3D shape; lacking understanding in the reason for the multiple locked camera angles once more.

A clearer perspective on the eye; sides are uneven, attempt to create outer convex area of the eye is distorted and had not manipulated correctly.

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