Saturday, 22 February 2014

Creating 'Hades' from Disneys Hercules

As I have continued to familiarize myself with Maya and it's layout through video tutorials, I have been able to keep up at a pace whilst using my own layout images of a model, integrating both tutorial and different shape through familiarity of the software. I chose Hades from Hercules whilst using one of Rams most recent YouTube video tutorials in creating the face.

I began with capturing screenshots from the film. To create an image of the characters face, a front and side profile is required.

the side profile must be facing to the left. This image was flipped. 

Images have been imported into Maya's software, ready to be used for reference. As shown on the top left of the image, the references are best to be positions from the left of the centre of the grid.

Using 'Create polygon tool', Hades' side profile is created. 

the profile has been extruded, int he next step you extrude from the mouth area and create the characters lips.

During the process, polygons are created using the 'Append to polygon tool'. Here you can click one vertex, then the other - and append to polygons tool will fill the gap. This was done twice, where a small tri was left; three of the edges were clicked and 'Fill hole' was used. 

This was the end result of the first extrusion of the lip; with the corner of the mouth moved and curved back. Next the mouth must be shaped and refined. this action is completed by using the 'Insert loop tool', fromt here you can click and drag on an area you desire, and a line goes through the shape - this creating anew set of polygons to be edited. From then on you can scale the section, then go from an above view and pull out the shape. This can be repeated until satisfied.

extrusion had taken place with my model four times. 

Front view

Model rounded. 

The following stage is creating the eyes. Using the Create polygon tool once more, the eye lid shape can be created. I chose a wider eye as Hades' eyes are usually opened fully. A sphere is also created, representing the eyeball which I will be modelling over. The eye shape is best having three sides above, below; and tot he left and right of the eye.

The shape just created must be adjusted around the sphere in top view, as seen int he top left of the above image. Here the shape and position of the eye can be refined. The edge of the shape is then extruded and extruded outwards via scale twice. Shape of the eye can then be adjusted out and upwards until satisfied.

eye extrusion complete.

Rounded

the outer eye shape is then attached to the bridge of the nose. SO the edge is less sharp, select the faces creating the issue; then navigate to 'Normals/Conform'. 


Shape rounded and conformed. 


The model so far.


Creating a nose is the following step, here you begin to extrude from the side; extrude once more and go into side view to drag it out and far back. A nostril shape is then created primitively, and later extrusions and inserted edge loops. As my characters nose is different, I created a different shape and height. 

a final extrusion is created to creat the inside of the nose and refine a nostril.

edge loops and sides begin to be inserted so later the face can be modeled and put together.

Model so far,

Side profile of models nose.

Before modelling the face together, a jawline and shape around the mouth must be created. These are created through extrusion in particular areas; then later using the front and side view as reference for where to extrude and where to place the edges of these strips.

strips are merged to the bottom of the face. 

Side profile

Gaps were filled using the Append to polygon tool, with continuous adjusting and merging to vertex usage.

The models face complete.

3/4 view

Side profile. I believe to side profile matched very well. As the screen shot of Hades at the front was not the same size and the side profile, the reference was ignored and the width of the face was unable to be adjusted. The models face is complete; but unfortunately after adding the other side through mirror geometry - the face is excessively wide. 

Hades was a challenging and highly caricatured model to base creating a face on. However it was also an experience which I feel I gained more from in comparison to the idea of using an realistically proportioned face. If there is a way to compress the width of this faces model, then I believe resemblance to Hades will surface

The chin could also use with being conformed to create less of a harsher edge.


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