Later I attempted to create another dragon through the click and dragging method in side view with an image reference. This was a better and clearer result than the last. A cleaner model was successfully completed.
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To begin with, I used an existing image by artist Jessica Peffer. The image was imported through 'View/Image plane/Import image...' and selecting the image in files. Once this stage was complete, the body was created through side view, here you 'Create polygon tool', where you can create your first shape. All sides can be adjusted in Edge mode, from then you 'Edit mesh/Extrude' and continue to shape the extruded side to fit the image. In this image, this step has been repeated eight times.
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| The back legs were added first, Here I made the mistake of extruding outward several times to attempt to create the thigh shape and the leg shape, a better option would have been to select all four faces which made up the thigh and leg shape, extruded the shape out and scaled it down only once. |
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The other side, the leg above was a predicted shape - as the image is only 2D and had not covered the visuals of what the other leg looked like. Here is an example of how I sculpted the leg incorrectly; only one area being extruded rather than the entire area.
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Arms were later added int eh same fashion, the model is at is complete. I found the over all pose dynamic, though this would not be ready for rigging; as a model would need to be in a relaxed pose.
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