Rigging took up to three attempts, as the first time no controllers were assigned to the joints. The second attempt the controllers hadn't constrained properly after the save, causing the rig to break. Too many controllers were also assigned to each joint, IK handles being assigned to all four legs with separate joint controllers. Every joint had a controller, and as the root joint was constrained incorrectly the joint disconnected itself from the others. This created problems with parenting joints and controllers to one another, as well as the rig not being able to be selected and moved as a whole. The lower jaw joint was also broken, so the rig itself was broken. Though multiple saves allowed me to go back until I found a save which was not broken, I felt it was necessary to keep a clean rig and start from the beginning once more.
The rig before paint weights were added
Adding paint weights to Baby dragon
The rig after paint weights had been added
![]() |
| First rig; messy controller setup; too many controllers and controllers became unconstrained after save. |
![]() |
| Final successful rig, less controllers; all controllers remained constrained. |
![]() |
| Root joint remained connected. Eyes with eyelid controls also added, though so far have been left uncoloured. |






No comments:
Post a Comment