To begin, a camera needs to be inserted. This can be found under the 'Create' menu, within the 'Rendering' menu setup. By going under 'Create/Cameras/Camera', a normal camera can be created, ready to be animated with the animation sequence.

A camera can be seen physically within Maya, where the camera models lens is; is where the camera will be pointing to within your animation. To be in the Cameras point of view, the user can go into Panels/Perspective/Camera1 (or what the user has chosen to name that particular camera). Once clicking this option, the user should now be in the camera's point of view.

How camera's perspective with 'Resolution gate' on, Resolution gate is the small blue sphere icon with a white background.
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| Frame 11 |
To begin the animation for the camera; the 'S' key should be hit at frame 1 - you may adjust the camera wherever you want it to be for the starting position of the camera. If I wanted to pan in whilst the model lifted its arm, I would go over to the frame where the final move has been created, zoom in on the view I want - and manually hit 'S'. The animation with both the character and the camera are now created.
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frame 18
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