Tuesday, 18 March 2014

Baby dragon walk cycle

I have began testing and animating Baby dragons rig. Though not given a smoother loop, this is Baby dragons walk cycle. After animating in Maya with my character for the first time, I have learned that I am better adjusted editing frame by frame, rather than making one move and having that move jump from frame one to frame 20. This is because my character was not making the precise movements which I had requested when using the method of jumping frames and allowing the program to fill in between. Movements were not dynamic enough and looked jumpy. Though this was created by adding the cycles movement frame by frame, I think I could space them out by 2-5 frames. The movements will still be contained, and the animation won't go by as fast. I must keep in mind that the lesser the frames, the quicker the animation. Timing in between frames and key movements within my animation must be better revised in future.


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