During the animation for my project, I had noticed an issue which occurs within Baby dragon. This has created an animation clip to cease within my animation. Within the IK handles of my animation, I should be able to have the option to 'turn Stick off' or keep 'Sticky' on. However, during my first scene of animation, I had attempted to begin the Baby dragons first run cycle. Where I created a walk cycle and moved the model forward between frames with the walking scene, Baby dragon was able to walk successfully, with his hands remaining on the floor. However trying a different method with the running cycle has created an issue which doesn't allow me to move Baby dragon forward the speed he should. Where I attempt to drag Baby dragon forward, the models legs stick to the floor - stretching all limbs abnormally and interrupting the leg movement from the running cycle. There has been no way to remedy this scene, turning Sticky off of the IK handles remained non responsive.
The future fix for this issue was to unparent the Sticky IK handles from the root movement handle, this has turned sticky off the IK's, but has proven difficult to keep Babies feet on the ground during movement in the animation. This has created sliding of the feet, however when in full motion the models unused limbs have been tweaked to drag back whilst others propel forwards, giving the impression that they are still on the ground (as best I could).
The final scene of Baby and rat also have the first paragraphs issue, which is the reason being the Rats movement is very poorly timed. attempting to propel him forwards whilst creating a walk cycle makes changes in the previous limb movements made, making timing of the feet hitting the ground off. This could not be fixed and redone due to time running out. The final scenes flaws have remained in the final edit of the animation, and camera shots have been used to try and distract from the poor movement.
Another issue which has been found during the very last minute is Baby dragons eyes. Though not a vital issue which needs fixing, only once the model is fully rendered into an avi, a grey line appears int he middle of the Baby dragons eyes. I feel this may have something to do with the closing eyelid mark which has been placed within Baby dragons eye rig. This is more of a aesthetic issue than a technical issue which causes problems. Due to time this issue has also needed to remain in the animation, only becoming apparent one day before hand in. (Baby dragons first walk cycle does not include this issue, therefore has gone unrecognized up until longer scenes have been rendered)
Below is a video of the scene which could not be used due to Sticky IK handle not being able to turn off;
No comments:
Post a Comment