Wednesday, 12 March 2014

Forest guardian issues & walk cycle animation


after rigging the forest guardian, upon the attempts of weight painting the model crashes maya. This occurs after Maya attempts an auto save. Given the consideration my script has not yet been rewritten, (and therefore no storyboard has been produced) I may have to exclude the Forest guardian to play a part within the production. As time towards the deadline is coming near and I haven't the solution to the issue, this may be the better solution to getting the animation completed. Baby dragon may face all his trials by himself, though I feel this will dampen the storyline and animation; it is a realistic approach to the problem. As the module is based upon being marked through one character's movement and not being marked on the quality of the script, this sacrifice is a justifiable one and I have ease in knowing a character rig which has been unsuccessful can be subtracted from the outcome if maya's performance does not improve on stronger machinery.

Character rigged, hips are rotatable; eyes are movable and blinkable. Arms and legs can rotate also. 





Maya's crash which occurs every time the system attempts and auto save, crash has occurred over three times; triggered by weight painting the model. If solution is not found by friday 14th, this character will unfortunately be excluded from the animation.

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