Tuesday, 18 March 2014

Problem solving the model issue

Earlier in the project I decided to have my models from Sculptris, and added into Maya. Throughout this process my models were converted to Zbrush and all decimated in order to be fully functional within Maya's software. As well as just the model, I had learned how to add textures to my model in Maya from Zbrush. Below is a video of the process which has taken place within all of my character models.


Decimation master was a software necessary to be used in order for the models to be functional within Maya's software. Models in Zbrush can also be made into a quad model, however after discovering the aid of the painting weights tool within Maya's software, I felt making the model consist of quads rather than tri's was unnecessary.

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