As well as Guardian, Tortoise is also facing some issues. Though this character had similar issues to rat, only rat could be fixed. Due to the complex geometry and detail within the Tortoise, Maya becomes too laggy once the rig has been bind to the mesh. With attempts to reduce the mesh, (Mesh/Reduce) Maya denies the mesh of being reduced and requests the geometry requires a cleanup. After attempting to Clean up the Tortoises mesh several times (Mesh/Cleanup) Maya still couldn't reduce the mesh of the Tortoise. Even after attempts of 'Quadrangulate' within the software.
Tortoises full rig, before controls
Tortoise with controls, Ik handles are on each leg and the neck.
Tortoises completed rig with ghost mode on.
After the exclusion of these two characters which play a part in the story for the animation, I have considered to go forward with the script rewrite. Having spent three days trying to fix Guardian (see previous post) and Tortoise, as well as Mother dragon; there has been a lack of success and the module is near its deadline. Once the script has been rewritten, I will create the storyboard. The animation will be ready for production. My production will still equal a total of 3 minutes. Altogether this makes my animation 4320+ frames, each minute making up to 1440 frames. Once the storyboard is complete I have confidence that the animation can be completed, tweaked, and given a sound input all together.
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